Friday, April 8, 2011

Combat Patrol: Salamanders vs. Daemonhunters (yes Daemonhunters)

A friend of mine is picking up the new Grey Knights. He placed his pre-order, and a long story short, he still doesn't have his codex. In his excitement though to get the new boys in grey down on the table, he broke out his old codex and we threw some dice. 500 point, combat patrol unit limitations, missions from the book. We rolled capture and control for the mission, and spearhead for deployment.

The lists were something like this:

Salamanders
10 Tactical Marines - Power Fist, Combi-Melta, Flamer, Rocket Launcher
Rhino
5 Scout Marines - 4 x Sniper Rifles 1 x Heavy Bolter with Hellfire Rounds
5 Sternguard - 5 x Combi-Meltas

Daemonhunters (I'm not sure of the name of all of his units)
10 x Troop Marines - 2 x Psycannons
1 x Sniper - Had Hellfire Rounds (2+ to hit, 2+ to wound -1 to cover)
1 x Brother Captain - Psycannon

I rolled first turn and deployed my snipers in a building on an objective, put the rhino with the tac marines just to the left of the building, and my sternguard behind them. He put the sniper and Brother-Captain in a building close to center on his side of the field, and the marines in a building on an objective adjacent to my scouts.

Turn 1:
Pretty uneventful. I moved my sternguard behind the building, shot the missile launcher at the knights in the building, scattered and missed. Shot some sniper rounds at his sniper, did a wounds that was saved. He shot and killed my bolter sniper. Shot at my rhino with his knights, got one pen, and rolled a 5... Rhino was down, and marines came crawling out.

Turn 2:
My marines started booking it for a building that was close to the bottom left side of my table The sternguard move out of the building towards his deployment zone and took a couple of shots at the Brother-Captain in the building, no wounds. Then the snipers take shots at the Brother-Captain, no wounds. His sniper picked off my rocket launcher marine. His Brother-Captain shot at my sternguard, did a couple of wounds, but Vulkan protected and I made my saves. His knights came running out of their fortification to try and cut me off before my marines could make it to safety.

Turn 3:
My marines continued to head for the building, and roll a 1 for their run... Sternguard decide they don't want to take on the fortified building by themselves and turned around and headed back to take cover beside the dead rhino. My snipers took more shots and the fortified building and get nothing. His knights moved up, and were just out of range of my marines. His sniper and Brother-Captain took some shots at my sniper killing two of them. My scouts held leaving two sitting on my objective.

Turn 4:
 My marines moved into the build so the knights would have to assault through cover if they were to assault head on from where they were (the reason I didn't move out the other way and charge is because I wanted him to have to swing around, bringing his knights closer to my sternguard), and took some shots. A few knights die to the bolter fire. The sternguard move a bit to get a little closer but kept in cover. Snipers shot at the building, nothing. He swung his troops around and opened fire at my marines killing 2. Not quite enough to allow me to fall back which is what I was hoping for. Then charged in for the assault. His Brother-Captain and sniper took some shots at my snipers killing another one. This brave scout held! Leaving him alone holding my objective. My marines whiff in the assault, he killed 4, then the good ole power fist took out 2. I lost the combat by 2 and failed my roll. However I rolled a 6 to his 2 and got away.

Turn 5:
My marines rallied and moved up and towards the building. The sternguard came out of hiding and got in range of the knights. Sternguard opened up with the meltas caused 4 wounds and 4 knights died finishing off the unit. So my marines made a break for the building that was housing an objective. His sniper finished off my last scout, and his Brother-Captain took a shot at my marines and missed.

Now he is really hoping for a 1 or a 2. The best he can hope for at this point is a draw with his only troop choice being dead, and his other two units all the way across the table. Rolled a 4, and we continued.

Turn 6:
My marines climbed to the top of the building and claimed the objective. The sternguard headed straight down the board with their eyes locked on the fortified building shooting the entire way, caused some wounds on the sniper, he made his saves. His sniper picked off one of my marines, and the Brother-Captain took out another. I made my morale leaving a lone marine holding the objective.

Now I am hoping for the game to end here. With his sniper that hits and wounds on a 2+ my poor solo marine is as good as dead. We rolled, got a 5. We played on.

Turn 7:
My sternguard continued towards the fortified building, rapid fired hellfire rounds at the sniper, caused some wounds and he saved them all with a 4+ invuln. His sniper took aim at my marine, and rolled a 1! Then his Brother-Captain took his shots and missed! The Salamanders won holding 1 objective to the Daemonhunters 0.

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